Strings Words Characters | |||
---|---|---|---|
2,247 29,859 215,660 |
|
All strings | Browse Translate Zen |
2,244 26,296 192,976 |
|
Translated strings | Browse Translate Zen |
2,244 26,296 192,976 |
|
Strings waiting for review | Browse Translate Zen |
3 3,563 22,684 |
|
Unfinished strings | Browse Translate Zen |
1 1,354 8,854 |
|
Untranslated strings | Browse Translate Zen |
2 2,209 13,830 |
|
Strings marked for edit | Browse Translate Zen |
3 3,563 22,684 |
|
Unfinished strings without suggestions | Browse Translate Zen |
2 2,209 13,830 |
|
Strings with any failing checks | Browse Translate Zen |
44 287 2,741 |
|
Translated strings with dismissed checks | Browse Translate Zen |
1 1,116 6,972 |
|
Failing check: Mismatched full stop | Browse Translate Zen |
2 2,209 13,830 |
|
Failing check: Mismatching line breaks | Browse Translate Zen |
2 2,209 13,830 |
|
Failing check: BBCode markup | Browse Translate Zen |
1 1,093 6,858 |
|
Failing check: XML markup | Browse Translate Zen |
9 57 327 |
|
Strings with comments | Browse Translate Zen |
2,247 29,859 215,660 |
|
Strings without a label | Browse Translate Zen |
Other components
Component | Approved | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
---|---|---|---|---|---|---|---|---|---|---|
Thrive Launcher MIT-0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 2 | ||
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Thrive Store Pages | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Overview
Project website | github.com/Revolutionary-Games/Thrive |
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Instructions for translators | Community translation for Thrive. Please read the guidelines first: https://wiki.revolutionarygamesstudio.com/wiki/Translation_Guidelines Additional information: https://github.com/Revolutionary-Games/Thrive/blob/master/doc/working_with_translations.md note that you don't need to setup anything locally if you just want to make translations, which you can submit here. |
Translation license | MIT No Attribution |
Contributor agreement |
Translations made on this website are MIT-0 licensed. The text in the game proper are licensed as said in the code repository (https://github.com/Revolutionary-Games/Thrive). You agree that translations provided by you are allowed to be relicensed under the Thrive license as necessary by Revolutionary Games Studio. |
Translation process |
|
Source code repository |
https://github.com/Revolutionary-Games/Thrive.git
|
Repository branch | master |
Last remote commit |
Fix space star and ghost issues (#5561)
891ab42df
HexapodPhilosopher authored 8 hours ago |
Last commit in Weblate |
Translated using Weblate (Georgian)
f8490ecfb
NorwayFun authored 10 hours ago |
Weblate repository |
https://translate.revolutionarygamesstudio.com/git/thrive/thrive-game/
|
File mask | locale/*.po |
Monolingual base language file | locale/en.po |
Translation file |
Download
locale/tr.po
|
Last change | Oct. 3, 2024, 4:34 p.m. |
Last author | punctdan |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 2,247 | 29,859 | 215,660 | |||
Approved | 0% | 0 | 0% | 0 | 0% | 0 |
Waiting for review | 99% | 2,244 | 88% | 26,296 | 89% | 192,976 |
Translated | 99% | 2,244 | 88% | 26,296 | 89% | 192,976 |
Needs editing | 1% | 2 | 7% | 2,209 | 6% | 13,830 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 1% | 2 | 7% | 2,209 | 6% | 13,830 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 1% | 1 | 4% | 1,354 | 4% | 8,854 |
Quick numbers
Trends of last 30 days
punctdan
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2,247 | File in original format as translated in the repository | gettext PO file (monolingual) | |||||||||||
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2,247 | All strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | JSON nested structure file | gettext MO | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
3 | Unfinished strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | JSON nested structure file | gettext MO | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
Nevertheless, members of the Pops now inhabiting these settlements can always be Deployed, which takes them out of the settlement and put them back as a unit in the game. Founding new settlements works in this fashion. Units, specifically Labourers, would have to be deployed from one settlement, and then travel to a new destination and build a new society center and support buildings to get the new settlement started. The Labourers used to build the settlement could then be used to populate it to get it off the ground. As a note, only Labourers can build buildings.
Social Tradition unlocks Procedural Culture Generation, leading to the spawning of Arts in your nation. Societal advancement will gradually unlock more features of the Nation Editor.
Conversely, during this whole period of advancement, other tribes of the player’s species would also begin to emerge. Each tribe that would arise out of the player’s species would take a part of the species’ population with them, so there would be a limited number of tribes that would form from the same species. Other species can also achieve sapience and begin forming tribes. How often that happens needs to be tweaked to be realistic as the timescales mean that multiple species would basically have to become sapient at the same time to a very small margin in the scale of overall evolution on the player's planet. If one species advances much faster they can wipe out other competitors with their technology very fast (in just a few tens of thousands of years). Only the tribe, and later the nation, formed by the player would be controllable by the player. These other nations would be the AI nations, and would be the source of competition with the player in the long history to come. They will still be part of the same species as the player, but will not be controllable, and may even become hostile towards the player. They would discover their own technologies, form their own society centers, and take their own path towards civilization.
The stage ends once the player unlocks and builds the first industrial machine.
Bununla birlikte, yerleşimlerde yaşayan nüfus üyeleri her zaman dağıtılabilir. Bu eylem, onları yerleşimden çıkararak oyun içinde tekrar bir birim haline getirir. Yeni yerleşimler kurmak bu şekilde olur. Birimler, özellikle İşçiler, yeni bir yerleşim başlatmak için mevcut bir yerleşimden çıkarılmak zorundadır. Bu birimler, yeni bir konuma seyahat eder ve yeni bir topluluk merkezi ve destek binaları inşa eder. Daha sonra, yerleşimi kuran İşçiler bu yerleşimi kalkındırmak amacıyla yerleşimi doldurmak için kullanılabilir. Bu arada, yalnızca İşçiler binalar inşa edebilir.
Toplumsal Gelenek, Rastgele Kültür Oluşumu'nun kilidini açar, bu da ulusunuzda Sanatın ortaya çıkmasına neden olur. Toplumsal ilerleme, zamanla Ulus Editörü'nün birçok özelliğinin kilidini açar.
Buna karşılık, bütün bu ilerleme süresince, oyuncu türüne ait başka kabileler de ortaya çıkmaya başlar. Oyuncu türünden türeyen her kabile, türün bir kısmında nüfus olarak yer alır. Böylece, aynı türden sınırlı sayıda kabile oluşur. Diğer türler de bilince ulaşabilir ve kabileler oluşturmaya başlayabilir. Bunun ne sıklıkta olacağının gerçekçi olması için ince ayar yapılması gerekecektir. Çünkü zaman ölçeği, oyuncu gezegenindeki bütün evrim esas alındığında, birden fazla türün çok dar bir zaman aralığında bilinç kazanması gerektiğini göstermektedir. Eğer bir tür çok daha çabuk ilerlerse, kendi teknolojisi ile diğer rakipleri çok hızlı bir şekilde (sadece birkaç on bin yıl içinde) ortadan kaldırabilir. Yalnızca oyuncu tarafından kurulan kabile, ve sonrasında ulus, oyuncu tarafından kontrol edilebilir. Diğer uluslar ise bilgisayar tarafından yönetilecek ve oyuncunun uzun vadede karşılaşacağı rekabetin kaynağı olacaktır. Bu uluslar, hala aynı türün bir parçası olsalar dahi kontrol edilemeyecek ve oyuncuya karşı düşmanca bile davranabilecek. Bu uluslar kendi teknolojilerini keşfedecek, kendi topluluk merkezlerini kuracak ve medeniyete giden yolu kendileri çizecektir.
Bu evre, oyuncu ilk sanayi makinesini keşfedip inşa ettiğinde sona erer.