Strings Words Characters | |||
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10 1,422 8,539 |
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All strings | Browse Translate Zen |
5 714 4,208 |
|
Translated strings | Browse Translate Zen |
5 714 4,208 |
|
Strings waiting for review | Browse Translate Zen |
5 708 4,331 |
|
Unfinished strings | Browse Translate Zen |
5 708 4,331 |
|
Strings marked for edit | Browse Translate Zen |
5 708 4,331 |
|
Unfinished strings without suggestions | Browse Translate Zen |
1 416 2,641 |
|
Strings with any failing checks | Browse Translate Zen |
1 416 2,641 |
|
Failing check: Mismatching line breaks | Browse Translate Zen |
10 1,422 8,539 |
|
Strings without a label | Browse Translate Zen |
Overview
Project website | github.com/Revolutionary-Games/Thrive |
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Instructions for translators | Community translation for Thrive. Please read the guidelines first: https://wiki.revolutionarygamesstudio.com/wiki/Translation_Guidelines Additional information: https://github.com/Revolutionary-Games/Thrive/blob/master/doc/working_with_translations.md note that you don't need to setup anything locally if you just want to make translations, which you can submit here. |
Translation license | proprietary |
Contributor agreement |
You agree to allow Revolutionary Games Studio to use your provided translations in Thrive related store pages and marketing materials as well as the rights to use, copy, modify, merge, publish, distribute, and sublicense the translations. No attribution will be required to accompany the text. |
Translation process |
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Source code repository |
local:
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Repository branch | main |
Weblate repository |
https://translate.revolutionarygamesstudio.com/git/thrive/thrive-store-pages/
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File mask | *.yml |
Monolingual base language file | en.yml |
Translation file |
Download
cs.yml
|
Last change | June 13, 2024, 6:10 a.m. |
Last author | Henri Hyyryläinen |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 10 | 1,422 | 8,539 | |||
Approved | 0% | 0 | 0% | 0 | 0% | 0 |
Waiting for review | 50% | 5 | 50% | 714 | 49% | 4,208 |
Translated | 50% | 5 | 50% | 714 | 49% | 4,208 |
Needs editing | 50% | 5 | 49% | 708 | 50% | 4,331 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 10% | 1 | 29% | 416 | 30% | 2,641 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 0% | 0 | 0% | 0 | 0% | 0 |
Quick numbers
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10 | File in original format as translated in the repository | YAML file | ||||||||||
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10 | All strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | JSON nested structure file | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
5 | Unfinished strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | JSON nested structure file | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
[h2]Current key features:[/h2]
[list]
[*]Control an individual member of your species and survive the environment
[*]Predate on other species, use photosynsthesis or scavenge for resources
[*]Edit your species to make it more successful
[*]Compete with other species emerging on your planet via an evolution simulation
[*]Explore different biomes
oin procedurally generated maps[*]Fight other cells with multiple cellular level weapons
[*]Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
[*]Learn about biology by using real compounds, organelles or parts inspired by real science
[*]Spread your species via the biome map
[*]Review and plan future actions by looking at population simulation results and graphs
[*]Learn the basics of the game with a light, interactive tutorial
[*]Create experimental species in freebuild mode with removed editing limits
[/list]
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!