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Resolved comment
What is "other"?

Source string comment
@SimoneNobili it's other game "things" that are not entities. I've shortened the phrasing here to fit in the pretty narrow metrics box.
Things to check
Context
METRICS_CONTENTFlags
c-sharp-format
Physics Time: {1} s
Entities: {2} (weight: {3})
Spawned: {4} Despawned: {5}
Used Nodes: {6}
Used Memory: {7}
GPU Memory: {8}
Rendered Objects: {9}
Total Drawcalls: {10}
Rendered Primitives: {11}
Orphaned Nodes: {12}
Audio Latency: {13} ms
Total Threads: {14}
Total CPU Time:
{15}
Zeit des Physikprozesses: {1} s
Entitäten: {2} Andere: {3}
Erzeugt: {4} Entfernt: {5}
Benutzte Knoten: {6}
Benutzter Speicher: {7}
Grafikspeicher: {8}
Erzeugte Objekte: {9}
Zeichnungsaufrufe: {10}
2D: {11}Erzeugte
EckpunktePrimitives: {12}1}Materialänderungen: {13}
Shader-Änderungen
Erzeugte Eckpunkte: {1
42}Verwaiste Knoten: {1
52}Audio-Latenz: {1
63} msGesamtanzahl Threads: {1
74}Gesamte CPU-Zeit:
{1
85}