Loading…
None
String updated in the repository |
|
None
String updated in the repository |
|
Things to check
C# format Enforced
The following format strings are missing: {0}, The following format strings are missing: {1}, The following format strings are missing: {2}, The following format strings are missing: {3}, The following format strings are missing: {4}, The following format strings are missing: {5}, The following format strings are missing: {6}, The following format strings are missing: {7}, The following format strings are missing: {8}, The following format strings are missing: {9}
English | Italian | ||
---|---|---|---|
Auto | Thrive | ||
Abbreviation of automatic, in most context this should not be separately translated but as part of a longer term, though there are a few places where this is used by itself and means just automatic |
|||
Auto-Evo | Thrive | ||
https://wiki.revolutionarygamesstudio.com/wiki/Procedural_Evolution this is allowed to be translated if more sensible abbreviation / name can be come up in other languages |
|||
Hex | Thrive | ||
a hexagonal tile |
|||
Microbe | Thrive | ||
Organelle | Thrive | ||
Patch | Zona | Thrive | |
Un'area di condizioni approssimativamente uniformi. Questa è l'unità di astrazione con cui vengono chiamate le diverse aree giocabili nella mappa di Thrive. |
|||
An area of roughly uniform conditions. This is the unit of abstraction different playable areas in the map of Thrive are called. |
|||
Population | Popolazione | Thrive |
{0}
[b]Total Patches:[/b]
{1}
[b]Total Auto-Evo Time:[/b]
{2}
[b]Total Species:[/b]
{3}
[b]Species Still Alive:[/b]
{4}
[b]Species Count per Patch:[/b]
Average {5}; Standard deviation {6}
[b]Total Population:[/b]
{7}
[b]Most Populous Species:[/b]
{8}
[b]Basic Microbe Species Data:[/b]
Average hex size: {9}
[b]Generic Organelle Data:[/b]